Games: Overview
The Games step adds quick, interactive mini-games into your FMX workflow. Guests play a short game as part of their journey, turning waiting time into fun, branded time. Games currently supports two built-in games: 3 Shell Game and Tic Tac Toe.
What Is the Games Step?
A Games step is a feature step that runs a mini-game full screen inside FMX and then returns guests to the rest of the flow.
From the workflow point of view, Games:
- Loads one of the built-in games you select: 3 Shell Game or Tic Tac Toe
- Shows the game full-screen when the workflow reaches the Games step
- Lets guests play until the game reaches its natural end
- Automatically continues to the next step when the game is finished
- Can be exited early by the operator using FMX's operator controls if needed (for example, if time is short)
From the guest's point of view:
- They see a game appear in place of the usual photo or video screen
- They play one quick round of the game
- When the round is over and the result is shown, the experience automatically moves on
Game Types
- 3 Shell Game — A short, luck-based game built from a fixed sequence of animations. Guests watch three cups shuffle, then tap the one they think hides the object. The game plays a reveal animation (win or lose) and then ends. The whole round lasts only a few seconds and always moves forward when the reveal is done.
- Tic Tac Toe — A classic 3×3 grid game. Guests take turns placing marks on the board against the built-in opponent. The game detects a win, a loss, or a draw, shows a brief result overlay, and then returns to the workflow.
There is no complex configuration inside the Games step itself: you simply choose which game to run and place the step where you want the game to appear.
When Should You Use Games?
Use a Games step when you want the guest to interact instead of just waiting on a static screen.
Typical reasons:
- Keep guests busy while AI or cloud processing runs in the background
- Warm guests up before standing in front of the camera
- Add a playful moment to a branded experience
- Turn an idle station into a simple game attraction
Games work especially well:
- Before capture — a short icebreaker to relax guests
- Between slower steps — such as AI effects, uploads, or video processing
- As a light standalone activity — when you want a simple game without photos
How Games Fit in the Workflow
A game step is a regular step in your FMX workflows. You add and connect it to the canvas like any other step.
Typical setup:
- Add a step and select Games
- Choose which game to load: 3 Shell Game or Tic Tac Toe
- Place the Games step before or after other steps, depending on when you want guests to play
- Connect it to the next step in the journey (for example, Capture, AI, Preview, or Print)
When the workflow reaches the Games step:
- FMX opens the selected game full-screen
- Guests play one round until the game ends
- The result is shown briefly (for example, win/lose in Shell Game or Tic Tac Toe)
- The workflow automatically continues to the next step you connected to
Examples:
- Welcome → Games (Tic Tac Toe) → Capture → Preview → Print
- Capture → Games (3 Shell Game) → AI Effect → Preview
- Games (Tic Tac Toe) → Thank You / Session End
In practice, Games acts as a short, fun stop inside your experience, without changing the overall structure of the flow.
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